Helpers for dragging and dropping assets from the asset browser to the UI Editor.  
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using  | AssetList = AZStd::vector< AZ::Data::AssetId > | 
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bool  | AcceptsMimeType (const QMimeData *mimeData) | 
|   | Returns whether mime type is accepted as an asset. 
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bool  | DoesMimeDataContainSliceOrComponentAssets (const QMimeData *mimeData) | 
|   | Returns whether mime data contains slice assets or assets that are associated with components. 
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void  | DecodeSliceAndComponentAssetsFromMimeData (const QMimeData *mimeData, ComponentAssetHelpers::ComponentAssetPairs &componentAssetPairs, AssetList &sliceAssets) | 
|   | Decode asset mime data and find the slice assets and the assets associated with components. 
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void  | DecodeUiCanvasAssetsFromMimeData (const QMimeData *mimeData, AssetList &canvasAssets) | 
|   | Decode asset mime data and find the UiCanvas assets. 
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Helpers for dragging and dropping assets from the asset browser to the UI Editor.