Structure passed to Animate function. More...
#include <IUiAnimation.h>
Public Member Functions | |
| void | Serialize (IUiAnimationSystem *animationSystem, XmlNodeRef &xmlNode, bool bLoading) | 
Public Attributes | |
| float | time | 
| Current time in seconds.  | |
| float | dt | 
| Delta of time from previous animation frame in seconds.  | |
| float | fps | 
| Last calculated frames per second value.  | |
| bool | bSingleFrame | 
| This is not a playing animation, more a single-frame update.  | |
| bool | bForcePlay | 
| Set when force playing animation.  | |
| bool | bResetting | 
| Set when animation sequence is resetted.  | |
| IUiAnimSequence * | pSequence | 
| Sequence in which animation performed.  | |
| uint32 | trackMask | 
| To update certain types of tracks only.  | |
| float | startTime | 
| The start time of this playing sequence.  | |
Structure passed to Animate function.