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float  | lifetime | 
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AZ::Vector2  | position | 
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AZ::Vector2  | initialEmitterOffset | 
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AZ::Vector2  | initialVelocity | 
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AZ::Vector2  | acceleration | 
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float  | rotation | 
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float  | angularVelocity | 
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AZ::Vector2  | pivot | 
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AZ::Vector2  | size | 
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AZ::Color  | color | 
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int  | spriteSheetCellIndex | 
|   | 
The documentation for this struct was generated from the following file:
- Gems/LyShine/Code/Source/Particle/UiParticle.h