Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <2DSpline.h>
Inherits UiSpline::SplineKey< T >.
Public Member Functions | |
void | ComputeThetaAndScale () |
void | SetOutTangentFromIn () |
void | SetInTangentFromOut () |
void | ComputeThetaAndScale () |
void | SetOutTangentFromIn () |
void | SetInTangentFromOut () |
void | Reflect (AZ::ReflectContext *context) |
Public Member Functions inherited from UiSpline::SplineKey< T > | |
SplineKey & | operator= (const SplineKey &src) |
void | Reflect (AZ::ReflectContext *context) |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *) |
Static Public Member Functions inherited from UiSpline::SplineKey< T > | |
static void | Reflect (AZ::ReflectContext *) |
Public Attributes | |
float | theta_from_dd_to_ds |
float | scale_from_dd_to_ds |
Public Attributes inherited from UiSpline::SplineKey< T > | |
float | time |
Key time. | |
int | flags |
Key flags. | |
value_type | value |
Key value. | |
value_type | ds |
Incoming tangent. | |
value_type | dd |
Outgoing tangent. | |
Additional Inherited Members | |
Public Types inherited from UiSpline::SplineKey< T > | |
typedef T | value_type |
Bezier spline key extended for tangent unify/break.