#include <2DSpline.h>
Inherits UiSpline::SplineKey< T >.
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void  | ComputeThetaAndScale () | 
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void  | SetOutTangentFromIn () | 
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void  | SetInTangentFromOut () | 
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void  | ComputeThetaAndScale () | 
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void  | SetOutTangentFromIn () | 
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void  | SetInTangentFromOut () | 
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void  | Reflect (AZ::ReflectContext *context) | 
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void  | Reflect (AZ::ReflectContext *context) | 
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static void  | Reflect (AZ::ReflectContext *) | 
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static void  | Reflect (AZ::ReflectContext *) | 
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float  | theta_from_dd_to_ds | 
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float  | scale_from_dd_to_ds | 
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float  | time = 0 | 
|   | Key time. 
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int  | flags = 0 | 
|   | Key flags. 
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value_type  | value = type_zero() | 
|   | Key value. 
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value_type  | ds = type_zero() | 
|   | Incoming tangent. 
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value_type  | dd = type_zero() | 
|   | Outgoing tangent. 
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template<class T>
struct UiSpline::SplineKeyEx< T >
Bezier spline key extended for tangent unify/break. 
The documentation for this struct was generated from the following file:
- Gems/LyShine/Code/Source/Animation/2DSpline.h