Open 3D Engine MachineLearning Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
MachineLearning::MachineLearningSystemComponent Class Reference

Inherits AZ::Component, and MachineLearningRequestBus::Handler.

Inherited by MachineLearning::MachineLearningEditorSystemComponent.

Public Member Functions

 AZ_COMPONENT_DECL (MachineLearningSystemComponent)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided)
 
static void GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible)
 
static void GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required)
 
static void GetDependentServices (AZ::ComponentDescriptor::DependencyArrayType &dependent)
 

Protected Member Functions

void Init () override
 
void Activate () override
 
void Deactivate () override
 
void RegisterModel (INeuralNetworkPtr model) override
 
void UnregisterModel (INeuralNetworkPtr model) override
 
ModelSet & GetModelSet () override
 

Member Function Documentation

◆ Init()

void MachineLearning::MachineLearningSystemComponent::Init ( )
overrideprotected

AZ::Component interface

◆ RegisterModel()

void MachineLearning::MachineLearningSystemComponent::RegisterModel ( INeuralNetworkPtr  model)
overrideprotected

IMachineLearning interface


The documentation for this class was generated from the following file: