Open 3D Engine MachineLearning Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
MachineLearning::MultilayerPerceptronEditorComponent Class Reference

Inherits AzToolsFramework::Components::EditorComponentBase, AZ::Data::AssetBus::Handler, and MachineLearning::IAssetPersistenceProxy.

Public Member Functions

 AZ_COMPONENT (MultilayerPerceptronEditorComponent, "{E33802A1-18E8-4CBE-A45B-7D7C979B1027}")
 
void Activate () override
 
void Deactivate () override
 
void BuildGameEntity (AZ::Entity *gameEntity) override
 
bool SaveAsset () override
 
bool LoadAsset () override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided)
 

Member Function Documentation

◆ Activate()

void MachineLearning::MultilayerPerceptronEditorComponent::Activate ( )
override

AZ::Component overrides

◆ BuildGameEntity()

void MachineLearning::MultilayerPerceptronEditorComponent::BuildGameEntity ( AZ::Entity *  gameEntity)
override

EditorComponentBase

◆ Reflect()

static void MachineLearning::MultilayerPerceptronEditorComponent::Reflect ( AZ::ReflectContext *  context)
static

AzCore Reflection.

Parameters
contextreflection context

◆ SaveAsset()

bool MachineLearning::MultilayerPerceptronEditorComponent::SaveAsset ( )
overridevirtual

The documentation for this class was generated from the following file: