Open 3D Engine MachineLearning Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <Training.h>
Public Attributes | |
AZStd::atomic< AZStd::size_t > | m_currentEpoch = 0 |
std::atomic< bool > | m_trainingComplete = true |
AZ::ThreadSafeDeque< float > | m_testCosts |
AZ::ThreadSafeDeque< float > | m_trainCosts |
INeuralNetworkPtr | m_model |
bool | m_shuffleTrainingData = true |
TrainingDataView | m_trainData |
TrainingDataView | m_testData |
LossFunctions | m_costFunction = LossFunctions::MeanSquaredError |
AZStd::size_t | m_totalIterations = 0 |
AZStd::size_t | m_batchSize = 0 |
float | m_learningRate = 0.0f |
float | m_learningRateDecay = 0.0f |
float | m_earlyStopCost = 0.0f |
AZStd::size_t | m_currentIndex = 0 |
AZStd::unique_ptr< IInferenceContext > | m_inferenceContext |
AZStd::unique_ptr< ITrainingContext > | m_trainingContext |
Performs a supervised learning training cycle. Supervised learning is a form of machine learning where a model is provided a set of training data with expected output Training then takes place in an iterative loop where the total error (cost, loss) of the model is minimized This differs from unsupervised learning, where the training data lacks any form of labeling (expected correct output), and the model is expected to learn the underlying structures of data on its own.