Open 3D Engine MachineLearning Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherited by MachineLearning::MnistDataLoader, and MachineLearning::TrainingDataView.
Public Member Functions | |
AZ_TYPE_INFO (ILabeledTrainingData, "{50DF457E-3EAC-4114-8444-023E64973AD9}") | |
virtual bool | LoadArchive (const AZ::IO::Path &imageFilename, const AZ::IO::Path &labelFilename)=0 |
Loads the indicated label and data files. | |
virtual AZStd::size_t | GetSampleCount () const =0 |
Returns the total number of samples contained in the training data set. | |
virtual const AZ::VectorN & | GetLabelByIndex (AZStd::size_t index)=0 |
Returns the index-th label in the training data set. | |
virtual const AZ::VectorN & | GetDataByIndex (AZStd::size_t index)=0 |
Returns the index-th set of activations in the training data set. | |