Open 3D Engine Maestro Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for CAnimSceneNode::ISceneCamera, including all inherited members.
GetFoV() const =0 (defined in CAnimSceneNode::ISceneCamera) | CAnimSceneNode::ISceneCamera | pure virtual |
GetNearZ() const =0 (defined in CAnimSceneNode::ISceneCamera) | CAnimSceneNode::ISceneCamera | pure virtual |
GetPosition() const =0 (defined in CAnimSceneNode::ISceneCamera) | CAnimSceneNode::ISceneCamera | pure virtual |
GetRotation() const =0 (defined in CAnimSceneNode::ISceneCamera) | CAnimSceneNode::ISceneCamera | pure virtual |
HasParent() const =0 (defined in CAnimSceneNode::ISceneCamera) | CAnimSceneNode::ISceneCamera | pure virtual |
ISceneCamera() (defined in CAnimSceneNode::ISceneCamera) | CAnimSceneNode::ISceneCamera | inlineprotected |
SetNearZAndFOVIfChanged(float fov, float nearZ)=0 (defined in CAnimSceneNode::ISceneCamera) | CAnimSceneNode::ISceneCamera | pure virtual |
SetPosition(const Vec3 &localPosition)=0 (defined in CAnimSceneNode::ISceneCamera) | CAnimSceneNode::ISceneCamera | pure virtual |
SetRotation(const Quat &localRotation)=0 (defined in CAnimSceneNode::ISceneCamera) | CAnimSceneNode::ISceneCamera | pure virtual |
SetWorldRotation(const Quat &rotation)=0 (defined in CAnimSceneNode::ISceneCamera) | CAnimSceneNode::ISceneCamera | pure virtual |
TransformPositionFromLocalToWorldSpace(Vec3 &position)=0 (defined in CAnimSceneNode::ISceneCamera) | CAnimSceneNode::ISceneCamera | pure virtual |
TransformPositionFromWorldToLocalSpace(Vec3 &position)=0 (defined in CAnimSceneNode::ISceneCamera) | CAnimSceneNode::ISceneCamera | pure virtual |
TransformRotationFromLocalToWorldSpace(Quat &rotation)=0 (defined in CAnimSceneNode::ISceneCamera) | CAnimSceneNode::ISceneCamera | pure virtual |
~ISceneCamera()=default (defined in CAnimSceneNode::ISceneCamera) | CAnimSceneNode::ISceneCamera | virtual |