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virtual const Vec3 & | GetPosition () const =0 |
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virtual const Quat & | GetRotation () const =0 |
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virtual void | SetPosition (const Vec3 &localPosition)=0 |
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virtual void | SetRotation (const Quat &localRotation)=0 |
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virtual float | GetFoV () const =0 |
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virtual float | GetNearZ () const =0 |
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virtual void | SetNearZAndFOVIfChanged (float fov, float nearZ)=0 |
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virtual void | TransformPositionFromLocalToWorldSpace (Vec3 &position)=0 |
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virtual void | TransformPositionFromWorldToLocalSpace (Vec3 &position)=0 |
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virtual void | TransformRotationFromLocalToWorldSpace (Quat &rotation)=0 |
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virtual void | SetWorldRotation (const Quat &rotation)=0 |
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virtual bool | HasParent () const =0 |
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The documentation for this class was generated from the following file:
- Gems/Maestro/Code/Source/Cinematics/SceneNode.h