Open 3D Engine Maestro Gem API Reference 25.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Maestro::CCharacterTrackAnimator Class Reference

Classes

struct  SAnimState
 

Public Member Functions

void OnReset (IAnimNode *animNode)
 
bool IsAnimationPlaying (const SAnimState &animState) const
 
void AnimateTrack (class CCharacterTrack *track, SAnimContext &ec, int layer, int trackIndex)
 Animate Character Track.
 
void ForceAnimKeyChange ()
 

Static Public Attributes

static constexpr int MaxCharacterTracks = 3
 
static constexpr int AdditiveLayersOffset = 6
 

Protected Member Functions

float ComputeAnimKeyNormalizedTime (const ICharacterKey &key, float ectime) const
 

The documentation for this class was generated from the following file: