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void  | OnReset (IAnimNode *animNode) | 
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bool  | IsAnimationPlaying (const SAnimState &animState) const | 
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void  | AnimateTrack (class CCharacterTrack *track, SAnimContext &ec, int layer, int trackIndex) | 
|   | Animate Character Track. 
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void  | ForceAnimKeyChange () | 
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static constexpr int  | MaxCharacterTracks = 3 | 
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static constexpr int  | AdditiveLayersOffset = 6 | 
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float  | ComputeAnimKeyNormalizedTime (const ICharacterKey &key, float ectime) const | 
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The documentation for this class was generated from the following file:
- Gems/Maestro/Code/Source/Cinematics/CharacterTrackAnimator.h