Open 3D Engine Meshlets Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Here is a list of all documented class members with links to the class documentation for each member:
- a -
AddDispatchItems() :
AZ::Meshlets::MultiDispatchComputePass
Allocate() :
AZ::Meshlets::SharedBuffer
,
AZ::Meshlets::SharedBufferInterface
- c -
ComputeSrg :
AZ::Meshlets::MeshRenderData
CreateResourceViewWithDifferentFormat() :
AZ::Meshlets::UtilityClass
- d -
DeAllocate() :
AZ::Meshlets::SharedBuffer
,
AZ::Meshlets::SharedBufferInterface
DeAllocateNoSignal() :
AZ::Meshlets::SharedBuffer
,
AZ::Meshlets::SharedBufferInterface
- g -
GenerateDecodedIndices() :
AZ::Meshlets::MeshletsData
GetBuffer() :
AZ::Meshlets::SharedBuffer
,
AZ::Meshlets::SharedBufferInterface
GetRequiredSystemComponents() :
AZ::Meshlets::MeshletsModuleInterface
GetShader() :
AZ::Meshlets::MultiDispatchComputePass
- l -
LoadPassTemplateMappings() :
AZ::Meshlets::MeshletsSystemComponent
- m -
m_bindFlags :
AZ::Meshlets::SrgBufferDescriptor
m_bufferName :
AZ::Meshlets::SrgBufferDescriptor
m_elementCount :
AZ::Meshlets::SrgBufferDescriptor
m_elementFormat :
AZ::Meshlets::SrgBufferDescriptor
m_loadTemplatesHandler :
AZ::Meshlets::MeshletsSystemComponent
m_paramNameInSrg :
AZ::Meshlets::SrgBufferDescriptor
m_poolType :
AZ::Meshlets::SrgBufferDescriptor
m_resourceShaderIndex :
AZ::Meshlets::SrgBufferDescriptor
m_viewOffsetInBytes :
AZ::Meshlets::SrgBufferDescriptor
- o -
OnSharedBufferMemoryAvailable() :
AZ::Meshlets::SharedBufferNotifications
- r -
RenderObjectSrg :
AZ::Meshlets::MeshRenderData
- s -
SuppressSignalOnDeallocate() :
AZ::Meshlets::SharedBufferAllocation
- t -
triangleOffset :
AZ::Meshlets::MeshletDescriptor
- u -
UpdateData() :
AZ::Meshlets::SharedBuffer
,
AZ::Meshlets::SharedBufferInterface
- v -
vertexCount :
AZ::Meshlets::MeshletDescriptor
vertexOffset :
AZ::Meshlets::MeshletDescriptor
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