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bool | ValidateData (uint32_t vtxCount) |
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uint32_t | EncodeTrianglesData (std::vector< unsigned char > triangles) |
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void | GenerateDecodedIndices (std::vector< uint32_t > &decodedIndexVector) |
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std::vector< meshopt_Meshlet > | Descriptors |
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std::vector< uint32_t > | EncodedTriangles |
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std::vector< uint32_t > | IndicesIndirection |
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◆ GenerateDecodedIndices()
void AZ::Meshlets::MeshletsData::GenerateDecodedIndices |
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std::vector< uint32_t > & |
decodedIndexVector | ) |
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inline |
Using the meshlets data, generates a regular u32 vector indices This can be used as a debug validation data and send to render.
The documentation for this struct was generated from the following file:
- Gems/Meshlets/Code/Source/Meshlets/MeshletsData.h