Open 3D Engine MiniAudio Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
MiniAudio::MiniAudioSystemComponent Class Reference

Inherits AZ::Component, and MiniAudioRequestBus::Handler.

Inherited by MiniAudio::MiniAudioEditorSystemComponent.

Public Member Functions

 AZ_COMPONENT (MiniAudioSystemComponent, "{9F15877E-3FC6-4479-867F-A31883DFC945}")
 
 MiniAudioSystemComponent (const MiniAudioSystemComponent &)=delete
 
MiniAudioSystemComponentoperator= (const MiniAudioSystemComponent &)=delete
 
void Init () override
 
void Activate () override
 
void Deactivate () override
 
ma_engine * GetSoundEngine () override
 
void SetGlobalVolume (float scale) override
 
float GetGlobalVolume () const override
 
void SetGlobalVolumeInDecibels (float decibels) override
 
AZ::u32 GetChannelCount () const override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided)
 
static void GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible)
 
static void GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required)
 
static void GetDependentServices (AZ::ComponentDescriptor::DependencyArrayType &dependent)
 

The documentation for this class was generated from the following file: