Open 3D Engine MiniAudio Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits AZ::Data::AssetHandler, and AZ::AssetTypeInfoBus::Handler.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (SoundAssetHandler, AZ::SystemAllocator, 0) | |
void | Register () |
void | Unregister () |
AZ::Data::AssetPtr | CreateAsset (const AZ::Data::AssetId &id, const AZ::Data::AssetType &type) override |
AZ::Data::AssetHandler::LoadResult | LoadAssetData (const AZ::Data::Asset< AZ::Data::AssetData > &asset, AZStd::shared_ptr< AZ::Data::AssetDataStream > stream, const AZ::Data::AssetFilterCB &assetLoadFilterCB) override |
void | DestroyAsset (AZ::Data::AssetPtr ptr) override |
void | GetHandledAssetTypes (AZStd::vector< AZ::Data::AssetType > &assetTypes) override |
AZ::Data::AssetType | GetAssetType () const override |
void | GetAssetTypeExtensions (AZStd::vector< AZStd::string > &extensions) override |
const char * | GetAssetTypeDisplayName () const override |
const char * | GetBrowserIcon () const override |
const char * | GetGroup () const override |
AZ::Uuid | GetComponentTypeId () const override |
bool | CanCreateComponent (const AZ::Data::AssetId &assetId) const override |