Open 3D Engine MiniAudio Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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A wrapper around SoundAsset that can be used by Script Canvas and Lua. More...
#include <SoundAssetRef.h>
Inherits AZ::Data::AssetBus::Handler.
Public Member Functions | |
AZ_RTTI (SoundAssetRef, "{1edba837-5590-4f2c-a61c-9001eb18505b}") | |
SoundAssetRef (const SoundAssetRef &rhs) | |
SoundAssetRef (SoundAssetRef &&rhs) | |
SoundAssetRef & | operator= (const SoundAssetRef &rhs) |
SoundAssetRef & | operator= (SoundAssetRef &&rhs) |
void | SetAsset (const AZ::Data::Asset< SoundAsset > &asset) |
AZ::Data::Asset< SoundAsset > | GetAsset () const |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
A wrapper around SoundAsset that can be used by Script Canvas and Lua.