Inherits Multiplayer::IConnectionData.
◆ CanSendUpdates()
bool Multiplayer::ClientToServerConnectionData::CanSendUpdates |
( |
| ) |
const |
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inlineoverridevirtual |
Returns whether update messages can be sent to the connection.
- Returns
- true if update messages can be sent
Implements Multiplayer::IConnectionData.
◆ DidHandshake()
bool Multiplayer::ClientToServerConnectionData::DidHandshake |
( |
| ) |
const |
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inlineoverridevirtual |
Fetches the state of connection whether handshake logic has completed
- Returns
- true if handshake has completed
Implements Multiplayer::IConnectionData.
◆ GetConnection()
AzNetworking::IConnection* Multiplayer::ClientToServerConnectionData::GetConnection |
( |
| ) |
const |
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overridevirtual |
Returns the connection bound to this connection data instance.
- Returns
- pointer to the connection bound to this connection data instance
Implements Multiplayer::IConnectionData.
◆ GetConnectionDataType()
ConnectionDataType Multiplayer::ClientToServerConnectionData::GetConnectionDataType |
( |
| ) |
const |
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overridevirtual |
◆ GetReplicationManager()
◆ SetCanSendUpdates()
void Multiplayer::ClientToServerConnectionData::SetCanSendUpdates |
( |
bool |
canSendUpdates | ) |
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inlineoverridevirtual |
Sets the state of connection whether update messages can be sent or not.
- Parameters
-
canSendUpdates | the state value |
Implements Multiplayer::IConnectionData.
◆ SetDidHandshake()
void Multiplayer::ClientToServerConnectionData::SetDidHandshake |
( |
bool |
didHandshake | ) |
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inlineoverridevirtual |
Sets the state of connection whether handshake logic has completed
- Parameters
-
didHandshake | if handshake logic has completed |
Implements Multiplayer::IConnectionData.
The documentation for this class was generated from the following files:
- Gems/Multiplayer/Code/Source/ConnectionData/ClientToServerConnectionData.h
- Gems/Multiplayer/Code/Source/ConnectionData/ClientToServerConnectionData.inl