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using | PropertyNameLookupFunction = AZStd::function< const char *(PropertyIndex index)> |
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using | RpcNameLookupFunction = AZStd::function< const char *(RpcIndex index)> |
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using | AllocComponentInputFunction = AZStd::function< AZStd::unique_ptr< IMultiplayerComponentInput >()> |
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◆ AllocateComponentInput()
AZStd::unique_ptr<IMultiplayerComponentInput> Multiplayer::MultiplayerComponentRegistry::AllocateComponentInput |
( |
NetComponentId |
netComponentId | ) |
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Allocates a new component input for the provided netComponentId.
- Parameters
-
netComponentId | the NetComponentId to allocate a component input for |
- Returns
- pointer to the allocated component input, caller assumes ownership
◆ FindComponentVersionHashByName()
bool Multiplayer::MultiplayerComponentRegistry::FindComponentVersionHashByName |
( |
const AZ::Name & |
multiplayerComponentName, |
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AZ::HashValue64 & |
hash |
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) |
| const |
Finds the multiplayer component version hash by name.
- Parameters
-
hash | value that will be set if the component is found. |
- Returns
- True if we found the multiplayer component and filled out the hash value; otherwise false.
◆ GetComponentGemName()
const char* Multiplayer::MultiplayerComponentRegistry::GetComponentGemName |
( |
NetComponentId |
netComponentId | ) |
const |
Returns the gem name associated with the provided NetComponentId.
- Parameters
-
netComponentId | the NetComponentId to return the gem name of |
- Returns
- the name of the gem that contains the requested component
◆ GetComponentName()
const char* Multiplayer::MultiplayerComponentRegistry::GetComponentName |
( |
NetComponentId |
netComponentId | ) |
const |
Returns the component name associated with the provided NetComponentId.
- Parameters
-
netComponentId | the NetComponentId to return the component name of |
- Returns
- the name of the component
◆ GetComponentPropertyName()
const char* Multiplayer::MultiplayerComponentRegistry::GetComponentPropertyName |
( |
NetComponentId |
netComponentId, |
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PropertyIndex |
propertyIndex |
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) |
| const |
Returns the property name associated with the provided NetComponentId and propertyIndex.
- Parameters
-
netComponentId | the NetComponentId to return the property name of |
propertyIndex | the index off the network property to return the property name of |
- Returns
- the name of the network property
◆ GetComponentRpcName()
const char* Multiplayer::MultiplayerComponentRegistry::GetComponentRpcName |
( |
NetComponentId |
netComponentId, |
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RpcIndex |
rpcIndex |
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) |
| const |
Returns the Rpc name associated with the provided NetComponentId and rpcId.
- Parameters
-
netComponentId | the NetComponentId to return the property name of |
rpcIndex | the index of the rpc to return the rpc name of |
- Returns
- the name of the requested rpc
◆ GetMultiplayerComponentData()
const ComponentData& Multiplayer::MultiplayerComponentRegistry::GetMultiplayerComponentData |
( |
NetComponentId |
netComponentId | ) |
const |
Retrieves the stored component data for a given NetComponentId.
- Parameters
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netComponentId | the NetComponentId to return component data for |
- Returns
- reference to the requested component data, an empty container will be returned if the NetComponentId does not exist
◆ GetMultiplayerComponentVersionHashes()
const Multiplayer::ComponentVersionMap& Multiplayer::MultiplayerComponentRegistry::GetMultiplayerComponentVersionHashes |
( |
| ) |
const |
Gets the mapping of all the multiplayer components by AZ::Name and hash version value.
- Returns
- a map of all the multiplayer components by name and hash version value
◆ GetSystemVersionHash()
AZ::HashValue64 Multiplayer::MultiplayerComponentRegistry::GetSystemVersionHash |
( |
| ) |
const |
Returns the combined hashes of all the multiplayer components creating a single system version hash that can be quickly compared between the server and client app.
- Returns
- a 64-bit system-wide hash value representing of all of the multiplayer components
◆ RegisterMultiplayerComponent()
NetComponentId Multiplayer::MultiplayerComponentRegistry::RegisterMultiplayerComponent |
( |
const ComponentData & |
componentData | ) |
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Registers a multiplayer component with the multiplayer system.
- Parameters
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componentData | the data associated with the component being registered |
- Returns
- the NetComponentId assigned to this particular component
The documentation for this class was generated from the following file:
- Gems/Multiplayer/Code/Include/Multiplayer/Components/MultiplayerComponentRegistry.h