Open 3D Engine Multiplayer Gem API Reference  24.09
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Multiplayer::MultiplayerDebugAuditTrail Class Reference

#include <MultiplayerDebugAuditTrail.h>

Public Member Functions

void OnImGuiUpdate (const AZStd::deque< AuditTrailInput > &auditTrailElems)
 Main update loop.
 
void UpdateDebugOverlay ()
 Draws hierarchy information over hierarchy root entities.
 
bool TryPumpAuditTrail ()
 Returns if the audit trail should be pumped and resets the pump flag.
 
AZStd::string_view GetAuditTrialFilter ()
 Gets string filter for the audit trail.
 
void SetAuditTrailFilter (AZStd::string filter)
 Sets string filter for the audit trail.
 

Static Public Attributes

static constexpr char DESYNC_TITLE [] = "Desync on %s"
 
static constexpr char INPUT_TITLE [] = "%s Inputs"
 
static constexpr char EVENT_TITLE [] = "DevEvent on %s"
 

Detailed Description

/brief Provides ImGui driven UX for multiplayer audit trail


The documentation for this class was generated from the following file: