Open 3D Engine Multiplayer Gem API Reference  24.09
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Multiplayer::NetworkCharacterComponent Class Reference

#include <NetworkCharacterComponent.h>

Inherits NetworkCharacterComponentBase, and Physics::CharacterNotificationBus::Handler.

Public Member Functions

void OnInit () override
 
void OnActivate (Multiplayer::EntityIsMigrating entityIsMigrating) override
 
void OnDeactivate (Multiplayer::EntityIsMigrating entityIsMigrating) override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
static void GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required)
 

Protected Member Functions

void OnCharacterActivated (const AZ::EntityId &entityId) override
 
void OnCharacterDeactivated (const AZ::EntityId &entityId) override
 

Friends

class NetworkCharacterComponentController
 

Detailed Description

NetworkCharacterComponent Provides multiplayer support for game-play player characters.


The documentation for this class was generated from the following file: