Open 3D Engine Multiplayer Gem API Reference  24.09
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Multiplayer::NetworkDebugPlayerIdComponent Class Reference

A component for network players to render their player id in world-space. Both autonomous players and client proxies will have their player ids rendered on screen. More...

#include <NetworkDebugPlayerIdComponent.h>

Inherits NetworkDebugPlayerIdComponentBase, and AZ::TickBus::Handler.

Public Member Functions

 AZ_MULTIPLAYER_COMPONENT (Multiplayer::NetworkDebugPlayerIdComponent, s_networkDebugPlayerIdComponentConcreteUuid, Multiplayer::NetworkDebugPlayerIdComponentBase)
 
void OnActivate (EntityIsMigrating entityIsMigrating) override
 
void OnDeactivate (EntityIsMigrating entityIsMigrating) override
 
void OnTick (float deltaTime, AZ::ScriptTimePoint time) override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Detailed Description

A component for network players to render their player id in world-space. Both autonomous players and client proxies will have their player ids rendered on screen.


The documentation for this class was generated from the following file: