Open 3D Engine Multiplayer Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <NetworkHierarchyRootComponent.h>
Inherits NetworkHierarchyRootComponentControllerBase.
Public Member Functions | |
NetworkHierarchyRootComponentController (NetworkHierarchyRootComponent &parent) | |
void | OnActivate (Multiplayer::EntityIsMigrating entityIsMigrating) override |
void | OnDeactivate (Multiplayer::EntityIsMigrating entityIsMigrating) override |
Multiplayer::MultiplayerController::InputPriorityOrder | GetInputOrder () const override |
MultiplayerController interface. | |
void | CreateInput (Multiplayer::NetworkInput &input, float deltaTime) override |
void | ProcessInput (Multiplayer::NetworkInput &input, float deltaTime) override |
NetworkHierarchyRootComponentController This is the network controller for NetworkHierarchyRootComponent. Class provides the ability to process input for hierarchies.