Open 3D Engine Multiplayer Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <NetworkInputChild.h>
Public Member Functions | |
NetworkInputChild (const NetworkInputChild &rhs)=default | |
NetworkInputChild (const ConstNetworkEntityHandle &entityHandle) | |
NetworkInputChild & | operator= (const NetworkInputChild &rhs) |
bool | operator== (const NetworkInputChild &rhs) const |
bool | operator!= (const NetworkInputChild &rhs) const |
void | Attach (const ConstNetworkEntityHandle &entityHandle) |
const ConstNetworkEntityHandle & | GetOwner () const |
const NetworkInput & | GetNetworkInput () const |
NetworkInput & | GetNetworkInput () |
bool | Serialize (AzNetworking::ISerializer &serializer) |
Used by the NetworkHierarchyRootComponent. This component allows the gameplay programmer to specify inputs for dependent entities. Since it is possible to for the Client/Server to disagree about the state of related entities, this network input encodes the entity that is associated with it.