Open 3D Engine Multiplayer Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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A variable sized array of input commands, used specifically when migrate a clients inputs. More...
#include <NetworkInputMigrationVector.h>
Public Member Functions | |
NetworkInputMigrationVector (const ConstNetworkEntityHandle &entityHandle) | |
uint32_t | GetSize () const |
NetworkInput & | operator[] (uint32_t index) |
const NetworkInput & | operator[] (uint32_t index) const |
bool | PushBack (const NetworkInput &networkInput) |
bool | Serialize (AzNetworking::ISerializer &serializer) |
Static Public Attributes | |
static constexpr uint32_t | MaxElements = 90 |
A variable sized array of input commands, used specifically when migrate a clients inputs.