Open 3D Engine Multiplayer Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Multiplayer::NetworkPrefabProcessor Class Reference

Inherits AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessor.

Public Member Functions

 AZ_CLASS_ALLOCATOR (NetworkPrefabProcessor, AZ::SystemAllocator)
 
 AZ_RTTI (Multiplayer::NetworkPrefabProcessor, "{AF6C36DA-CBB9-4DF4-AE2D-7BC6CCE65176}", AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessor)
 
void Process (AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessorContext &context) override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Protected Member Functions

bool ProcessPrefab (AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessorContext &context, AzToolsFramework::Prefab::PrefabConversionUtils::PrefabDocument &prefab)
 
void PostProcessSpawnable (const AZStd::string &prefabName, AzFramework::Spawnable &spawnable)
 

Protected Attributes

AZStd::unordered_set< AZStd::string > m_processedNetworkPrefabs
 
AzToolsFramework::Prefab::PrefabConversionUtils::PrefabSpawnablePostProcessEvent::Handler m_postProcessHandler
 

The documentation for this class was generated from the following file: