Open 3D Engine Multiplayer Gem API Reference  24.09
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Multiplayer::NetworkTime Class Reference

Implementation of the INetworkTime interface. More...

#include <NetworkTime.h>

Inherits INetworkTimeRequestBus::Handler.

Public Member Functions

bool IsTimeRewound () const override
 
HostFrameId GetHostFrameId () const override
 
HostFrameId GetUnalteredHostFrameId () const override
 
void IncrementHostFrameId () override
 
AZ::TimeMs GetHostTimeMs () const override
 
float GetHostBlendFactor () const override
 
AzNetworking::ConnectionId GetRewindingConnectionId () const override
 
void ForceSetTime (HostFrameId frameId, AZ::TimeMs timeMs) override
 
void AlterTime (HostFrameId frameId, AZ::TimeMs timeMs, float blendFactor, AzNetworking::ConnectionId rewindConnectionId) override
 
void SyncEntitiesToRewindState (const AZ::Aabb &rewindVolume) override
 
void ClearRewoundEntities () override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Detailed Description

Implementation of the INetworkTime interface.

Member Function Documentation

◆ IsTimeRewound()

bool Multiplayer::NetworkTime::IsTimeRewound ( ) const
override

INetworkTime overrides.


The documentation for this class was generated from the following file: