Open 3D Engine Multiplayer Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is a wrapper that temporarily adjusts global program time for backward reconciliation purposes. More...
#include <IMultiplayer.h>
Public Member Functions | |
ScopedAlterTime (HostFrameId frameId, AZ::TimeMs timeMs, float blendFactor, AzNetworking::ConnectionId connectionId) | |
This is a wrapper that temporarily adjusts global program time for backward reconciliation purposes.