#include <ISessionRequests.h>
Inherits AZ::EBusTraits.
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using | MutexType = AZStd::recursive_mutex |
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static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Multiple |
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static const AZ::EBusAddressPolicy | AddressPolicy = AZ::EBusAddressPolicy::Single |
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SessionAsyncRequestNotifications The notifications correspond to session async requests
◆ OnCreateSessionAsyncComplete()
virtual void Multiplayer::SessionAsyncRequestNotifications::OnCreateSessionAsyncComplete |
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const AZStd::string & |
createSessionReponse | ) |
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pure virtual |
OnCreateSessionAsyncComplete is fired once CreateSessionAsync completes
- Parameters
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createSessionResponse | The request id if session creation request succeeds; empty if it fails |
◆ OnJoinSessionAsyncComplete()
virtual void Multiplayer::SessionAsyncRequestNotifications::OnJoinSessionAsyncComplete |
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bool |
joinSessionsResponse | ) |
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pure virtual |
OnJoinSessionAsyncComplete is fired once JoinSessionAsync completes
- Parameters
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joinSessionsResponse | True if joining session succeeds; False otherwise |
◆ OnSearchSessionsAsyncComplete()
virtual void Multiplayer::SessionAsyncRequestNotifications::OnSearchSessionsAsyncComplete |
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const SearchSessionsResponse & |
searchSessionsResponse | ) |
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pure virtual |
OnSearchSessionsAsyncComplete is fired once SearchSessionsAsync completes
- Parameters
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searchSessionsResponse | The response of SearchSessions call |
The documentation for this class was generated from the following file:
- Gems/Multiplayer/Code/Include/Multiplayer/Session/ISessionRequests.h