Open 3D Engine Multiplayer Gem API Reference  24.09
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Multiplayer::SessionNotifications Class Referenceabstract

#include <SessionNotifications.h>

Inherits AZ::EBusTraits.

Public Types

using MutexType = AZStd::recursive_mutex
 

Public Member Functions

virtual bool OnSessionHealthCheck ()=0
 
virtual bool OnCreateSessionBegin (const SessionConfig &sessionConfig)=0
 
virtual void OnCreateSessionEnd ()=0
 
virtual bool OnDestroySessionBegin ()=0
 
virtual void OnDestroySessionEnd ()=0
 
virtual void OnUpdateSessionBegin (const SessionConfig &sessionConfig, const AZStd::string &updateReason)=0
 
virtual void OnUpdateSessionEnd ()=0
 

Static Public Attributes

static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple
 
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single
 

Detailed Description

SessionNotifications The session notifications to listen for performing required operations

Member Function Documentation

◆ OnCreateSessionBegin()

virtual bool Multiplayer::SessionNotifications::OnCreateSessionBegin ( const SessionConfig sessionConfig)
pure virtual

OnCreateSessionBegin is fired at the beginning of session creation process Use this notification to perform any necessary configuration or initialization before creating session

Parameters
sessionConfigThe properties to describe a session
Returns
True if OnCreateSessionBegin succeeds, false otherwise

◆ OnCreateSessionEnd()

virtual void Multiplayer::SessionNotifications::OnCreateSessionEnd ( )
pure virtual

OnCreateSessionEnd is fired at the end of session creation process Use this notification to perform any follow-up operation after session is created and active

◆ OnDestroySessionBegin()

virtual bool Multiplayer::SessionNotifications::OnDestroySessionBegin ( )
pure virtual

OnDestroySessionBegin is fired at the beginning of session termination process Use this notification to perform any cleanup operation before destroying session, like gracefully disconnect players, cleanup data, etc.

Returns
True if OnDestroySessionBegin succeeds, false otherwise

◆ OnDestroySessionEnd()

virtual void Multiplayer::SessionNotifications::OnDestroySessionEnd ( )
pure virtual

OnDestroySessionEnd is fired at the end of session termination process Use this notification to perform any follow-up operation after session is destroyed, like shutdown application process, etc.

◆ OnSessionHealthCheck()

virtual bool Multiplayer::SessionNotifications::OnSessionHealthCheck ( )
pure virtual

OnSessionHealthCheck is fired in health check process Use this notification to perform any custom health check

Returns
True if OnSessionHealthCheck succeeds, false otherwise

◆ OnUpdateSessionBegin()

virtual void Multiplayer::SessionNotifications::OnUpdateSessionBegin ( const SessionConfig sessionConfig,
const AZStd::string &  updateReason 
)
pure virtual

OnUpdateSessionBegin is fired at the beginning of session update process Use this notification to perform any configuration or initialization to handle the session settings changing

Parameters
sessionConfigThe properties to describe a session
updateReasonThe reason for session update

◆ OnUpdateSessionEnd()

virtual void Multiplayer::SessionNotifications::OnUpdateSessionEnd ( )
pure virtual

OnUpdateSessionBegin is fired at the end of session update process Use this notification to perform any follow-up operations after session is updated


The documentation for this class was generated from the following file: