Open 3D Engine Multiplayer Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Here is a list of all documented class members with links to the class documentation for each member:
- a -
AcceptMatch() :
Multiplayer::IMatchmakingRequests
AcceptMatchAsync() :
Multiplayer::IMatchmakingAsyncRequests
Activate() :
Multiplayer::MultiplayerConnectionViewportMessageSystemComponent
,
Multiplayer::MultiplayerController
,
Multiplayer::MultiplayerDebugSystemComponent
,
Multiplayer::MultiplayerEditorSystemComponent
,
Multiplayer::MultiplayerStatSystemComponent
,
Multiplayer::MultiplayerSystemComponent
,
Multiplayer::MultiplayerToolsSystemComponent
,
Multiplayer::NetworkEntityHandle
Add() :
Multiplayer::NetworkEntityTracker
AddAuditEntry() :
Multiplayer::IMultiplayerDebug
AddClientMigrationEndEventHandler() :
Multiplayer::IMultiplayer
,
Multiplayer::MultiplayerSystemComponent
AddClientMigrationStartEventHandler() :
Multiplayer::IMultiplayer
,
Multiplayer::MultiplayerSystemComponent
AddConnectionAcquiredHandler() :
Multiplayer::IMultiplayer
,
Multiplayer::MultiplayerSystemComponent
AddControllersActivatedHandler() :
Multiplayer::INetworkEntityManager
,
Multiplayer::NetworkEntityManager
AddControllersDeactivatedHandler() :
Multiplayer::INetworkEntityManager
,
Multiplayer::NetworkEntityManager
AddEndpointDisconnectedHandler() :
Multiplayer::IMultiplayer
,
Multiplayer::MultiplayerSystemComponent
AddEntity() :
Multiplayer::IReplicationWindow
,
Multiplayer::NullReplicationWindow
,
Multiplayer::ServerToClientReplicationWindow
AddEntityExitDomainHandler() :
Multiplayer::INetworkEntityManager
,
Multiplayer::NetworkEntityManager
AddEntityMarkedDirtyHandler() :
Multiplayer::INetworkEntityManager
,
Multiplayer::NetworkEntityManager
AddEntityNotifyChangesHandler() :
Multiplayer::INetworkEntityManager
,
Multiplayer::NetworkEntityManager
AddEntityToEntityMap() :
Multiplayer::INetworkEntityManager
,
Multiplayer::NetworkEntityManager
AddLevelLoadBlockedHandler() :
Multiplayer::IMultiplayer
,
Multiplayer::MultiplayerSystemComponent
AddNetworkInitHandler() :
Multiplayer::IMultiplayer
,
Multiplayer::MultiplayerSystemComponent
AddNoServerLevelLoadedHandler() :
Multiplayer::IMultiplayer
,
Multiplayer::MultiplayerSystemComponent
AddNotifyClientMigrationHandler() :
Multiplayer::IMultiplayer
,
Multiplayer::MultiplayerSystemComponent
AddNotifyEntityMigrationEventHandler() :
Multiplayer::IMultiplayer
,
Multiplayer::MultiplayerSystemComponent
AddServerAcceptanceReceivedHandler() :
Multiplayer::IMultiplayer
,
Multiplayer::MultiplayerSystemComponent
AddSessionInitHandler() :
Multiplayer::IMultiplayer
,
Multiplayer::MultiplayerSystemComponent
AddSessionShutdownHandler() :
Multiplayer::IMultiplayer
,
Multiplayer::MultiplayerSystemComponent
AddVersionMismatchHandler() :
Multiplayer::IMultiplayer
,
Multiplayer::MultiplayerSystemComponent
AllocateComponentInput() :
Multiplayer::MultiplayerComponentRegistry
AllocateComponentInputs() :
Multiplayer::NetBindComponent
AlterTime() :
Multiplayer::INetworkTime
AZ_DISABLE_COPY_MOVE() :
Multiplayer::NetworkEntityTracker
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