Open 3D Engine Multiplayer Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Multiplayer::MultiplayerStats::EventHandlers Struct Reference

Public Attributes

AZ::Event< AzNetworking::SerializerMode, AZ::EntityId, const char * >::Handler m_entitySerializeStart
 
AZ::Event< AzNetworking::SerializerMode, NetComponentId >::Handler m_componentSerializeEnd
 
AZ::Event< AzNetworking::SerializerMode, AZ::EntityId, const char * >::Handler m_entitySerializeStop
 
AZ::Event< NetComponentId, PropertyIndex, uint32_t >::Handler m_propertySent
 
AZ::Event< NetComponentId, PropertyIndex, uint32_t >::Handler m_propertyReceived
 
AZ::Event< AZ::EntityId, const char *, NetComponentId, RpcIndex, uint32_t >::Handler m_rpcSent
 
AZ::Event< AZ::EntityId, const char *, NetComponentId, RpcIndex, uint32_t >::Handler m_rpcReceived
 

The documentation for this struct was generated from the following file: