Open 3D Engine Multiplayer Gem API Reference  24.09
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Multiplayer::PrefabEntityId Struct Reference

Structure for identifying a specific entity within a spawnable. More...

#include <MultiplayerTypes.h>

Public Member Functions

 AZ_TYPE_INFO (PrefabEntityId, "{EFD37465-CCAC-4E87-A825-41B4010A2C75}")
 
 PrefabEntityId (AZ::Name name, uint32_t entityOffset=AllIndices)
 
bool operator== (const PrefabEntityId &rhs) const
 
bool operator!= (const PrefabEntityId &rhs) const
 
bool Serialize (AzNetworking::ISerializer &serializer)
 
 AZ_TYPE_INFO (PrefabEntityId, "{EFD37465-CCAC-4E87-A825-41B4010A2C75}")
 
 PrefabEntityId (AZ::Name name, uint32_t entityOffset=AllIndices)
 
bool operator== (const PrefabEntityId &rhs) const
 
bool operator!= (const PrefabEntityId &rhs) const
 
bool Serialize (AzNetworking::ISerializer &serializer)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

AZ::Name m_prefabName
 
uint32_t m_entityOffset = AllIndices
 

Static Public Attributes

static constexpr uint32_t AllIndices = AZStd::numeric_limits<uint32_t>::max()
 

Detailed Description

Structure for identifying a specific entity within a spawnable.


The documentation for this struct was generated from the following file: