Open 3D Engine MultiplayerCompression Gem API Reference 23.10.0
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MultiplayerCompression::MultiplayerCompressionSystemComponent Class Reference

#include <MultiplayerCompressionSystemComponent.h>

Inherits AZ::Component.

Public Member Functions

 AZ_COMPONENT (MultiplayerCompressionSystemComponent, "{C3099AC9-47A6-41D2-8928-F38F904BAC1B}")
 
void Init () override
 
void Activate () override
 
void Deactivate () override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided)
 
static void GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible)
 

Detailed Description

System component whose sole purpose is to own a compression factory and expose it via EBUS so Multiplayer Gem can easily ingest the compressor.


The documentation for this class was generated from the following file: