Open 3D Engine NvCloth Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Class for in-editor Cloth Component. More...
#include <EditorClothComponent.h>
Inherits AzToolsFramework::Components::EditorComponentBase, and AZ::Render::MeshComponentNotificationBus::Handler.
Public Member Functions | |
AZ_EDITOR_COMPONENT (EditorClothComponent, "{2C99B4EF-8A5F-4585-89F9-86D50754DF7E}", AzToolsFramework::Components::EditorComponentBase) | |
const MeshNodeList & | GetMeshNodeList () const |
const AZStd::unordered_set< AZStd::string > & | GetMeshNodesWithBackstopData () const |
void | BuildGameEntity (AZ::Entity *gameEntity) override |
void | Activate () override |
void | Deactivate () override |
void | OnModelReady (const AZ::Data::Asset< AZ::RPI::ModelAsset > &modelAsset, const AZ::Data::Instance< AZ::RPI::Model > &model) override |
void | OnModelPreDestroy () override |
Class for in-editor Cloth Component.