Open 3D Engine NvCloth Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Implementation of the IFabricCooker interface. More...
#include <FabricCooker.h>
Inherits AZ::Interface::Registrar.
Public Member Functions | |
AZ_RTTI (FabricCooker, "{14EC2D3E-A36C-466E-BBDB-462A9194586E}", IFabricCooker) | |
Protected Member Functions | |
AZStd::optional< FabricCookedData > | CookFabric (const AZStd::vector< SimParticleFormat > &particles, const AZStd::vector< SimIndexType > &indices, const AZ::Vector3 &fabricGravity=AZ::Vector3(0.0f, 0.0f, -9.81f), bool useGeodesicTether=true) override |
void | SimplifyMesh (const AZStd::vector< SimParticleFormat > &particles, const AZStd::vector< SimIndexType > &indices, AZStd::vector< SimParticleFormat > &simplifiedParticles, AZStd::vector< SimIndexType > &simplifiedIndices, AZStd::vector< int > &remappedVertices, bool removeStaticTriangles=true) override |
Implementation of the IFabricCooker interface.