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AZStd::string | m_meshNode |
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float | m_mass = 1.0f |
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bool | m_useCustomGravity = false |
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AZ::Vector3 | m_customGravity = AZ::Vector3(0.0f, 0.0f, -9.81f) |
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float | m_gravityScale = 1.0f |
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float | m_stiffnessFrequency = 10.0f |
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float | m_motionConstraintsMaxDistance = 10.0f |
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float | m_motionConstraintsScale = 1.0f |
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float | m_motionConstraintsBias = 0.0f |
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float | m_motionConstraintsStiffness = 1.0f |
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float | m_backstopRadius = 0.1f |
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float | m_backstopBackOffset = 0.0f |
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float | m_backstopFrontOffset = 0.0f |
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AZ::Vector3 | m_damping = AZ::Vector3(0.2f, 0.2f, 0.2f) |
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AZ::Vector3 | m_linearDrag = AZ::Vector3(0.2f, 0.2f, 0.2f) |
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AZ::Vector3 | m_angularDrag = AZ::Vector3(0.2f, 0.2f, 0.2f) |
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AZ::Vector3 | m_linearInteria = AZ::Vector3::CreateOne() |
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AZ::Vector3 | m_angularInteria = AZ::Vector3::CreateOne() |
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AZ::Vector3 | m_centrifugalInertia = AZ::Vector3::CreateOne() |
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bool | m_useCustomWindVelocity = true |
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AZ::Vector3 | m_windVelocity = AZ::Vector3(0.0f, 20.0f, 0.0f) |
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float | m_airDragCoefficient = 0.0f |
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float | m_airLiftCoefficient = 0.0f |
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float | m_fluidDensity = 1.0f |
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float | m_collisionFriction = 0.0f |
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float | m_collisionMassScale = 0.0f |
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bool | m_continuousCollisionDetection = false |
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bool | m_collisionAffectsStaticParticles = false |
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float | m_selfCollisionDistance = 0.0f |
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float | m_selfCollisionStiffness = 0.2f |
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float | m_tetherConstraintStiffness = 1.0f |
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float | m_tetherConstraintScale = 1.0f |
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float | m_solverFrequency = 300.0f |
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uint32_t | m_accelerationFilterIterations = 30 |
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bool | m_removeStaticTriangles = true |
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bool | m_updateNormalsOfStaticParticles = false |
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float | m_horizontalStiffness = 1.0f |
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float | m_horizontalStiffnessMultiplier = 0.0f |
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float | m_horizontalCompressionLimit = 0.0f |
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float | m_horizontalStretchLimit = 0.0f |
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float | m_verticalStiffness = 1.0f |
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float | m_verticalStiffnessMultiplier = 0.0f |
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float | m_verticalCompressionLimit = 0.0f |
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float | m_verticalStretchLimit = 0.0f |
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float | m_bendingStiffness = 1.0f |
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float | m_bendingStiffnessMultiplier = 0.0f |
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float | m_bendingCompressionLimit = 0.0f |
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float | m_bendingStretchLimit = 0.0f |
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float | m_shearingStiffness = 1.0f |
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float | m_shearingStiffnessMultiplier = 0.0f |
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float | m_shearingCompressionLimit = 0.0f |
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float | m_shearingStretchLimit = 0.0f |
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Configuration data for Cloth.