Structure with all the cloth information asset helper can obtain from the mesh.  
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#include <AssetHelper.h>
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AZStd::vector< SimParticleFormat >  | m_particles | 
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AZStd::vector< SimIndexType >  | m_indices | 
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AZStd::vector< SimUVType >  | m_uvs | 
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AZStd::vector< float >  | m_motionConstraints | 
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AZStd::vector< AZ::Vector2 >  | m_backstopData | 
|   | X contains offset, Y contains radius. 
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AZStd::vector< AZ::Vector3 >  | m_tangents | 
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AZStd::vector< AZ::Vector3 >  | m_bitangents | 
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AZStd::vector< AZ::Vector3 >  | m_normals | 
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Structure with all the cloth information asset helper can obtain from the mesh. 
The documentation for this struct was generated from the following file:
- Gems/NvCloth/Code/Source/Utils/AssetHelper.h