Open 3D Engine NvCloth Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <AssetHelper.h>
Classes | |
struct | SubMesh |
Identifies a submesh inside the render mesh. More... | |
Public Attributes | |
int | m_lodLevel = InvalidIndex |
LOD level of the mesh node inside the asset. | |
AZStd::vector< SubMesh > | m_subMeshes |
List of submeshes. | |
Structure holding information about the submeshes of a render mesh node. While the simulation data is a single buffer for vertices and indices, this structure knows how to separate them in different submeshes, this will be be used when the MeshModificationNotificationBus request the modification of a specific submesh (lodLevel and primitiveIndex).