Open 3D Engine NvCloth Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
NvCloth::MeshNodeInfo Struct Reference

#include <AssetHelper.h>

Classes

struct  SubMesh
 Identifies a submesh inside the render mesh. More...
 

Public Attributes

int m_lodLevel = InvalidIndex
 LOD level of the mesh node inside the asset.
 
AZStd::vector< SubMeshm_subMeshes
 List of submeshes.
 

Detailed Description

Structure holding information about the submeshes of a render mesh node. While the simulation data is a single buffer for vertices and indices, this structure knows how to separate them in different submeshes, this will be be used when the MeshModificationNotificationBus request the modification of a specific submesh (lodLevel and primitiveIndex).


The documentation for this struct was generated from the following file: