One skinning influence of a vertex.  
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#include <ActorClothSkinning.h>
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float  | m_jointWeight = 0.0f | 
|   | Weight of the joint that influences the vertex. 
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AZ::u16  | m_jointIndex = AZStd::numeric_limits<AZ::u16>::max() | 
|   | Index of the joint that influences the vertex. 
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One skinning influence of a vertex. 
The documentation for this struct was generated from the following file:
- Gems/NvCloth/Code/Source/Components/ClothComponentMesh/ActorClothSkinning.h