Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Represents a single articulation link. More...
#include <Articulation.h>
Inherits AzPhysics::SimulatedBody.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (ArticulationLink, AZ::SystemAllocator) | |
AZ_RTTI (PhysX::ArticulationLink, "{48A87D2B-3F12-4411-BE24-6F7534C77287}", AzPhysics::SimulatedBody) | |
void | SetupFromLinkData (const ArticulationLinkData &thisLinkData) |
void | SetPxArticulationLink (physx::PxArticulationLink *pxLink) |
AzPhysics::SceneQueryHit | RayCast (const AzPhysics::RayCastRequest &request) override |
AZ::Crc32 | GetNativeType () const override |
void * | GetNativePointer () const override |
AZ::EntityId | GetEntityId () const override |
AZ::Transform | GetTransform () const override |
void | SetTransform (const AZ::Transform &transform) override |
AZ::Vector3 | GetPosition () const override |
AZ::Quaternion | GetOrientation () const override |
AZ::Aabb | GetAabb () const override |
Represents a single articulation link.