Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Component implementing articulation link logic. More...
#include <ArticulationLinkComponent.h>
Inherits AZ::Component, and AZ::TransformNotificationBus::Handler.
Public Member Functions | |
AZ_COMPONENT (ArticulationLinkComponent, ArticulationLinkComponentTypeId) | |
ArticulationLinkComponent (ArticulationLinkConfiguration &config) | |
physx::PxArticulationLink * | GetArticulationLink (const AZ::EntityId entityId) |
const AZStd::vector< AZ::u32 > | GetSensorIndices (const AZ::EntityId entityId) |
const physx::PxArticulationJointReducedCoordinate * | GetDriveJoint () const |
physx::PxArticulationJointReducedCoordinate * | GetDriveJoint () |
AZStd::vector< AzPhysics::SimulatedBodyHandle > | GetSimulatedBodyHandles () const |
Public Attributes | |
AZStd::shared_ptr< ArticulationLinkData > | m_articulationLinkData |
ArticulationLinkConfiguration | m_config |
Component implementing articulation link logic.