Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <StreamWrapper.h>
Inherits physx::PxInputStream.
Public Member Functions | |
AssetDataStreamWrapper (AZStd::shared_ptr< AZ::Data::AssetDataStream > stream) | |
uint32_t | read (void *dest, uint32_t count) override |
Wraps an AZ AssetDataStream read-only stream with the physx interface. This is used to prevent copying of data when going from physx streams to az streams.