#include <CapsuleColliderComponent.h>
Inherits PhysX::BaseColliderComponent.
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| using | Configuration = Physics::CapsuleShapeConfiguration | 
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|  | AZ_COMPONENT (CapsuleColliderComponent, "{E0622390-4E66-43D5-8F2F-5A928C9D1DCC}", BaseColliderComponent) | 
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| void | UpdateScaleForShapeConfigs () override | 
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|  | AZ_COMPONENT (BaseColliderComponent, "{D0D48233-DCCA-4125-A6AE-4E5AC5E722D3}") | 
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| void | SetShapeConfigurationList (const AzPhysics::ShapeColliderPairList &shapeConfigList) | 
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| AzPhysics::ShapeColliderPairList | GetShapeConfigurations () override | 
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| AZStd::vector< AZStd::shared_ptr< Physics::Shape > > | GetShapes () override | 
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| void | OnTransformChanged (const AZ::Transform &local, const AZ::Transform &world) override | 
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| AZ::Aabb | GetColliderShapeAabb () override | 
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| bool | IsTrigger () override | 
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| void | SetCollisionLayer (const AZStd::string &layerName, AZ::Crc32 filterTag) override | 
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| AZStd::string | GetCollisionLayerName () override | 
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| void | SetCollisionGroup (const AZStd::string &groupName, AZ::Crc32 filterTag) override | 
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| AZStd::string | GetCollisionGroupName () override | 
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| void | ToggleCollisionLayer (const AZStd::string &layerName, AZ::Crc32 filterTag, bool enabled) override | 
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| static void | Reflect (AZ::ReflectContext *context) | 
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| static void | Reflect (AZ::ReflectContext *context) | 
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| void | Activate () override | 
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| void | Deactivate () override | 
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| static void | GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided) | 
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| static void | GetDependentServices (AZ::ComponentDescriptor::DependencyArrayType &dependent) | 
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| static void | GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required) | 
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| static void | GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible) | 
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| ShapeInfoCache | m_shapeInfoCache | 
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| AzPhysics::ShapeColliderPairList | m_shapeConfigList | 
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Component that provides capsule shape collider. May be used in conjunction with a PhysX Rigid Body Component to create a dynamic rigid body, or on its own to create a static rigid body. 
◆ UpdateScaleForShapeConfigs()
  
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          | void PhysX::CapsuleColliderComponent::UpdateScaleForShapeConfigs | ( |  | ) |  |  | overridevirtual | 
 
Updates the scale of shape configurations to reflect the scale from the transform component. Specific collider components should override this function. 
Reimplemented from PhysX::BaseColliderComponent.
 
 
The documentation for this class was generated from the following file:
- Gems/PhysX/Core/Code/Source/CapsuleColliderComponent.h