Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Configuration for storing character gameplay settings. More...
#include <CharacterGameplayComponent.h>
Public Member Functions | |
AZ_CLASS_ALLOCATOR (CharacterGameplayConfiguration, AZ::SystemAllocator) | |
AZ_TYPE_INFO (CharacterGameplayConfiguration, "{A9E559C7-9436-462A-8A5D-304ACFFC7F90}") | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
float | m_gravityMultiplier = 1.0f |
Multiplier to be combined with world gravity setting when applying gravity to character. | |
float | m_groundDetectionBoxHeight = 0.02f |
Vertical size of box to use when testing for ground contact. | |
Configuration for storing character gameplay settings.