Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <ColliderComponentMode.h>
Inherits AzToolsFramework::ComponentModeFramework::EditorBaseComponentMode, ColliderComponentModeRequestBus::Handler, and ColliderComponentModeUiRequestBus::Handler.
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
static void | RegisterActions () |
static void | BindActionsToModes () |
static void | BindActionsToMenus () |
Public Attributes | |
AZ_CLASS_ALLOCATOR_DECL | |
ComponentMode for the Collider Component - Manages a list of Sub-Component Modes and is responsible for switching between and activating them.