Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <ColliderComponentBus.h>
Inherits AZ::ComponentBus.
Public Member Functions | |
virtual AzPhysics::ShapeColliderPairList | GetShapeConfigurations ()=0 |
Gets the collection of collider configuration / shape configuration pairs used to define the collider's shapes. | |
virtual AZStd::vector< AZStd::shared_ptr< Physics::Shape > > | GetShapes ()=0 |
Gets the collection of physics shapes associated with the collider. | |
Messages serviced by a PhysX collider component. A PhysX collider component allows collision geometry to be attached to bodies in PhysX.