Open 3D Engine PhysX Gem API Reference
24.09
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Sub component mode for modifying offset on a collider in the viewport. More...
#include <ColliderOffsetMode.h>
Inherits PhysX::PhysXSubComponentModeBase.
Public Member Functions | |
void | Setup (const AZ::EntityComponentIdPair &idPair) override |
void | Refresh (const AZ::EntityComponentIdPair &idPair) override |
void | Teardown (const AZ::EntityComponentIdPair &idPair) override |
void | ResetValues (const AZ::EntityComponentIdPair &idPair) override |
Public Member Functions inherited from PhysX::PhysXSubComponentModeBase | |
virtual void | HandleMouseInteraction ([[maybe_unused]] const AzToolsFramework::ViewportInteraction::MouseInteractionEvent &mouseInteraction) |
Additional mouse handling by sub-component mode. Does not absorb mouse event. | |
Sub component mode for modifying offset on a collider in the viewport.
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overridevirtual |
Called when the mode needs to refresh it's values.
idPair | The entity/component id pair. |
Implements PhysX::PhysXSubComponentModeBase.
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overridevirtual |
Called when reset hot key is pressed. Should reset values in the sub component mode to sensible defaults.
idPair | The entity/component id pair. |
Implements PhysX::PhysXSubComponentModeBase.
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overridevirtual |
Called when the mode is entered to initialize the mode.
idPair | The entity/component id pair. |
Implements PhysX::PhysXSubComponentModeBase.
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overridevirtual |
Called when the mode exits to perform cleanup.
idPair | The entity/component id pair. |
Implements PhysX::PhysXSubComponentModeBase.