Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <ColliderShapeBus.h>
Inherits AZ::ComponentBus.
Public Member Functions | |
virtual AZ::Aabb | GetColliderShapeAabb ()=0 |
Gets the world space AABB of the collider's shape. | |
virtual bool | IsTrigger ()=0 |
Checks if this collider shape is a trigger. | |
Messages serviced by a PhysX collider component's shape. A PhysX collider component shape represents the 3D geometry of a collider.