Open 3D Engine PhysX Gem API Reference  24.09
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PhysX::EditorCharacterControllerComponent Class Reference

Editor component that allows a PhysX character controller to be edited. More...

#include <EditorCharacterControllerComponent.h>

Inherits AzToolsFramework::Components::EditorComponentBase, AzFramework::EntityDebugDisplayEventBus::Handler, and AzToolsFramework::EntitySelectionEvents::Bus::Handler.

Public Member Functions

 AZ_EDITOR_COMPONENT (EditorCharacterControllerComponent, "{F361E19D-34C7-4E70-BF1B-909F48305702}", AzToolsFramework::Components::EditorComponentBase)
 
const CharacterControllerConfigurationGetCharacterConfiguration () const
 
const EditorCharacterControllerProxyShapeConfigGetShapeConfiguration () const
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided)
 
static void GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible)
 
static void GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required)
 
static void GetDependentServices ([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType &dependent)
 

Protected Member Functions

void Activate () override
 
void Deactivate () override
 
void OnSelected () override
 
void OnDeselected () override
 
void DisplayEntityViewport (const AzFramework::ViewportInfo &viewportInfo, AzFramework::DebugDisplayRequests &debugDisplay) override
 
void BuildGameEntity (AZ::Entity *gameEntity) override
 
AZ::u32 OnControllerConfigChanged ()
 
AZ::u32 OnShapeConfigChanged ()
 

Detailed Description

Editor component that allows a PhysX character controller to be edited.


The documentation for this class was generated from the following file: