Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Editor component that allows a PhysX character gameplay component to be edited. More...
#include <EditorCharacterGameplayComponent.h>
Inherits AzToolsFramework::Components::EditorComponentBase.
Public Member Functions | |
AZ_EDITOR_COMPONENT (EditorCharacterGameplayComponent, "{3BA7C3CB-C471-4230-8EC9-9EC4C529436F}", AzToolsFramework::Components::EditorComponentBase) | |
Protected Member Functions | |
void | Activate () override |
void | Deactivate () override |
void | BuildGameEntity (AZ::Entity *gameEntity) override |
Editor component that allows a PhysX character gameplay component to be edited.