Open 3D Engine PhysX Gem API Reference  24.09
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PhysX::EditorCharacterGameplayComponent Class Reference

Editor component that allows a PhysX character gameplay component to be edited. More...

#include <EditorCharacterGameplayComponent.h>

Inherits AzToolsFramework::Components::EditorComponentBase.

Public Member Functions

 AZ_EDITOR_COMPONENT (EditorCharacterGameplayComponent, "{3BA7C3CB-C471-4230-8EC9-9EC4C529436F}", AzToolsFramework::Components::EditorComponentBase)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided)
 
static void GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible)
 
static void GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required)
 
static void GetDependentServices (AZ::ComponentDescriptor::DependencyArrayType &dependent)
 

Protected Member Functions

void Activate () override
 
void Deactivate () override
 
void BuildGameEntity (AZ::Entity *gameEntity) override
 

Detailed Description

Editor component that allows a PhysX character gameplay component to be edited.


The documentation for this class was generated from the following file: